You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. You'll then be building it for the raiders. You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. Home Sweet Home and Consequences of Going Full Raider See the Perks you gain for each of the raider factions under "Power Play Rewards" below. Also, bring the raider groups that you like to raid with you during quests after Grand Tour in order to gain more favor with them. You can guarantee you'll end up with the two you want by splitting the land at the Nuka World park 3 to 2, and leaving the other out. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted. The more land you give a faction, the better they'll like you. One faction is going to betray you, and you'll lose favor and face them in the last quest. You should give control of the park sections to the two you like (based on the perks below). Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. It's Impossible to Make All 3 Raider Factions Happy I'm working on a detailed walkthrough for all the quests in Nuka World, but for now figured this may help to answer some players' questions about the ending options. Most players who come here just want to get the most benefit for their character by the time all is said and done. I'm going to try to write as little story spoilers as I can, but it's not possible to do an endings guide without at least summarizing a few things that happen in the Nuka World DLC. Comment on the appropriate page if you have a tip to share with other readers.įallout 4: Nuka World Endings Rewards and Options for Completing the DLC There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue. See a full list of guides on the Nuka World page. Faction Perks and New SPECIAL Ranks in Nuka World.New - Nuka World Endings Guide - Options and Benefits.For New Players - Read the walkthrough.New - Scav Magazine - All locations and details.New - A guide to making a Pistol/Gunslinger Build.This post just sums it up, it's annoying, confusing and unnecessary.I'm writing a Guide to Nuka World, piece by piece. Outside has a ton too.Ī new player would be both confused and probably dissatisfied with the game since all these quests take you out of Stonefalls and on a brand new character, the travel would be brutal. Quest markers for the quiet guy who hangs out in taverns is there too. I have a new character who just got asked to go to the Harborage (to save Lyris who just the other day was left in Coldharbour) and I was in Davons Watch being hunted by Stuga, with Lyris in the Fighters Guild, Tharn comnenting he's been waiting for me in the Mages Guild where Vanus wants to send me off to save his friend, and there's a paper for the Ravenwatch contract in Mages too. Its just a pet peeve for me, but it is annoying.Īdd my vote for this too. Either move the quest givers or change the icon to something else. Every time I enter Dagger Fall or any main alliance city I always hear, "You dont know how long I've been looking for you!" Thats for Wrothgar, plus all the black arrows everywhere. Or move all those npcs to the alliance main hub. A special "dlc" icon would also help so you know which quests start off dlc.
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